|
Post by Lemunde on May 25, 2018 1:17:39 GMT
Turn 1 results A hit on his scanners and reactor core but he also hit my reactor core. The hit on his scanners will make targeting my core much more likely to fail, though.
|
|
|
Post by Lemunde on May 25, 2018 2:00:37 GMT
Turn 2
Your Ship ---------------------- Defense: 3 (subtract from enemy attack) Systems Status 1. Sub-light Engines EP:3/3 Base Speed: 0.25 AU Total Speed: 1 AU 2. Jump drive EP:3/3 Use:100MW/ly Base Charge: 50MW Total Charge: 500/500MW 3. Reactor Core EP:2/3 Base Charge Rate: 10MW Total Charge Rate: 40MW 4. Scanners EP:3/3 Resources: Iron,Nickel,???,??? Base Check: -2(3d6 lowest) Check: +1(2d6 highest) 5. Gatling Cannon 1 EP:3/3 Base Accuracy: 0 Total Accuracy: +3 Ammo: --(infinite for now) 6. Gatling Cannon 2 EP:3/3 Base Accuracy: 0 Total Accuracy: +3 Ammo: --(infinite for now)
Basic Hostile Ship ---------------------- Defense: 3 Systems Status 1. Sub-light Engines EP:3/3 2. Reactor Core EP:3/3 3. Scanners EP:2/3 4. Plasma Cannon 1 EP:3/3 Total Accuracy: +2 2x hits on 6 Ammo:--(infinite for now)
*Drops 1d6 tons of scrap.
NPC ships target reactor core while sensors are operable.
My attack: Gatling 1, target l72vU|cU1d4, accuracy 3 - 3 = 0, attack 1d6 Gatling 2, target 1d4, accuracy 3 - 3 = 0, attack 1d6
Enemy attack: Plasma cannon, target reactor core, sensor check 1d6, accuracy 2 - 3 = -1, attack 1d61d6 (lowest)
1d4·1d6·1d4·1d6·1d6·1d6·1d6
|
|
|
Post by Lemunde on May 25, 2018 2:02:19 GMT
Turn 2 results
A hit on his plasma cannon, but he got another hit on my reactor core.
|
|
|
Post by Lemunde on May 25, 2018 2:04:14 GMT
Turn 3
Your Ship ---------------------- Defense: 3 (subtract from enemy attack) Systems Status 1. Sub-light Engines EP:3/3 Base Speed: 0.25 AU Total Speed: 1 AU 2. Jump drive EP:3/3 Use:100MW/ly Base Charge: 50MW Total Charge: 500/500MW 3. Reactor Core EP:1/3 Base Charge Rate: 10MW Total Charge Rate: 40MW 4. Scanners EP:3/3 Resources: Iron,Nickel,???,??? Base Check: -2(3d6 lowest) Check: +1(2d6 highest) 5. Gatling Cannon 1 EP:3/3 Base Accuracy: 0 Total Accuracy: +3 Ammo: --(infinite for now) 6. Gatling Cannon 2 EP:3/3 Base Accuracy: 0 Total Accuracy: +3 Ammo: --(infinite for now)
Basic Hostile Ship ---------------------- Defense: 3 Systems Status 1. Sub-light Engines EP:3/3 2. Reactor Core EP:2/3 3. Scanners EP:2/3 4. Plasma Cannon 1 EP:2/3 Total Accuracy: +2 - 1 2x hits on 6 Ammo:--(infinite for now)
*Drops 1d6 tons of scrap.
NPC ships target reactor core while sensors are operable.
My attack: Gatling 1, target oH9BbRET1d4, accuracy 3 - 3 = 0, attack 1d6 Gatling 2, target 1d4, accuracy 3 - 3 = 0, attack 1d6
Enemy attack: Plasma cannon, target reactor core, sensor check 1d6, accuracy 2 - 3 - 1 = -2, attack 1d61d61d6 (lowest)
1d4·1d6·1d4·1d6·1d6·1d6·1d6·1d6
|
|
|
Post by Lemunde on May 25, 2018 2:10:13 GMT
Turn 3 results Two more hits on his scanners, which are now disabled. He failed his sensor check so his attack fails. Note, you only have to roll a sensor check when targeting a component. I haven't had to roll one since I've been rolling randomly for a target.
|
|
|
Post by Lemunde on May 25, 2018 2:12:34 GMT
Turn 4
Your Ship ---------------------- Defense: 3 (subtract from enemy attack) Systems Status 1. Sub-light Engines EP:3/3 Base Speed: 0.25 AU Total Speed: 1 AU 2. Jump drive EP:3/3 Use:100MW/ly Base Charge: 50MW Total Charge: 500/500MW 3. Reactor Core EP:1/3 Base Charge Rate: 10MW Total Charge Rate: 40MW 4. Scanners EP:3/3 Resources: Iron,Nickel,???,??? Base Check: -2(3d6 lowest) Check: +1(2d6 highest) 5. Gatling Cannon 1 EP:3/3 Base Accuracy: 0 Total Accuracy: +3 Ammo: --(infinite for now) 6. Gatling Cannon 2 EP:3/3 Base Accuracy: 0 Total Accuracy: +3 Ammo: --(infinite for now)
Basic Hostile Ship ---------------------- Defense: 3 Systems Status 1. Sub-light Engines EP:3/3 2. Reactor Core EP:2/3 3. Scanners EP:0/3 (disabled) 4. Plasma Cannon 1 EP:2/3 Total Accuracy: +2 - 1 2x hits on 6 Ammo:--(infinite for now)
*Drops 1d6 tons of scrap.
NPC ships target reactor core while sensors are operable.
My attack: Gatling 1, target cJbNYAmu1d4, accuracy 3 - 3 = 0, attack 1d6 Gatling 2, target 1d4, accuracy 3 - 3 = 0, attack 1d6
Target rerolls if needed: 1d41d41d41d41d41d4
Enemy attack: Plasma cannon, target 1d6, sensor check 1d6, accuracy 2 - 3 - 1 = -2, attack 1d61d61d6 (lowest)
1d4·1d6·1d4·1d6·1d4·1d4·1d4·1d4·1d4·1d4·1d6·1d6·1d6·1d6·1d6
|
|
|
Post by Lemunde on May 25, 2018 2:14:05 GMT
Turn 4 results Another hit on his reactor. Ignore the sensor check for him. He missed my jump drive.
|
|
|
Post by Lemunde on May 25, 2018 2:16:30 GMT
Turn 5
Your Ship ---------------------- Defense: 3 (subtract from enemy attack) Systems Status 1. Sub-light Engines EP:3/3 Base Speed: 0.25 AU Total Speed: 1 AU 2. Jump drive EP:3/3 Use:100MW/ly Base Charge: 50MW Total Charge: 500/500MW 3. Reactor Core EP:1/3 Base Charge Rate: 10MW Total Charge Rate: 40MW 4. Scanners EP:3/3 Resources: Iron,Nickel,???,??? Base Check: -2(3d6 lowest) Check: +1(2d6 highest) 5. Gatling Cannon 1 EP:3/3 Base Accuracy: 0 Total Accuracy: +3 Ammo: --(infinite for now) 6. Gatling Cannon 2 EP:3/3 Base Accuracy: 0 Total Accuracy: +3 Ammo: --(infinite for now)
Basic Hostile Ship ---------------------- Defense: 3 Systems Status 1. Sub-light Engines EP:3/3 2. Reactor Core EP:1/3 3. Scanners EP:0/3 (disabled) 4. Plasma Cannon 1 EP:2/3 Total Accuracy: +2 - 1 2x hits on 6 Ammo:--(infinite for now)
*Drops 1d6 tons of scrap.
NPC ships target reactor core while sensors are operable.
My attack: Gatling 1, target reactor, accuracy 3 - 3 - 1 = -1, attack BgHM3cgW1d61d6 (lowest) Gatling 2, target reactor, accuracy 3 - 3 - 1 = -1, attack 1d61d6 (lowest)
Enemy attack: Plasma cannon, target 1d6, sensor check 1d6, accuracy 2 - 3 - 1 = -2, attack 1d61d61d6 (lowest)
1d6·1d6·1d6·1d6·1d6·1d6·1d6·1d6·1d6
|
|
|
Post by Lemunde on May 25, 2018 2:17:21 GMT
Turn 5 results All weapons missed. Doing it again.
|
|
|
Post by Lemunde on May 25, 2018 2:17:44 GMT
Turn 6
Your Ship ---------------------- Defense: 3 (subtract from enemy attack) Systems Status 1. Sub-light Engines EP:3/3 Base Speed: 0.25 AU Total Speed: 1 AU 2. Jump drive EP:3/3 Use:100MW/ly Base Charge: 50MW Total Charge: 500/500MW 3. Reactor Core EP:1/3 Base Charge Rate: 10MW Total Charge Rate: 40MW 4. Scanners EP:3/3 Resources: Iron,Nickel,???,??? Base Check: -2(3d6 lowest) Check: +1(2d6 highest) 5. Gatling Cannon 1 EP:3/3 Base Accuracy: 0 Total Accuracy: +3 Ammo: --(infinite for now) 6. Gatling Cannon 2 EP:3/3 Base Accuracy: 0 Total Accuracy: +3 Ammo: --(infinite for now)
Basic Hostile Ship ---------------------- Defense: 3 Systems Status 1. Sub-light Engines EP:3/3 2. Reactor Core EP:1/3 3. Scanners EP:0/3 (disabled) 4. Plasma Cannon 1 EP:2/3 Total Accuracy: +2 - 1 2x hits on 6 Ammo:--(infinite for now)
*Drops 1d6 tons of scrap.
NPC ships target reactor core while sensors are operable.
My attack: Gatling 1, target reactor, accuracy 3 - 3 - 1 = -1, attack iKwL_wVQ1d61d6 (lowest) Gatling 2, target reactor, accuracy 3 - 3 - 1 = -1, attack 1d61d6 (lowest)
Enemy attack: Plasma cannon, target 1d6, sensor check 1d6, accuracy 2 - 3 - 1 = -2, attack 1d61d61d6 (lowest)
1d6·1d6·1d6·1d6·1d6·1d6·1d6·1d6·1d6
|
|
|
Post by Lemunde on May 25, 2018 2:20:23 GMT
Round results Enemy ship destroyed but took heavy damage. Final turn resulted in two hits on my sublight engines. If this were an actual game I would have to spend two turns (days) repairing my sub-light engines before I could move. Reasonably satisfied with these results but will probably beef up the starter ship to make it more survivable or have the enemy ship have other priority targets.
|
|